Well that was
Unexpected to say the least. Certainly gave me shock value laughter that's for sure. Not bad at all, albeit the quality of both animations wasn't the best. The second (Bear) was as stated before, just pictures being tweened. Had there been some animation, I'd call it passable
The other one on the other hand, had a little more interest to it, but still not stellar. It does however take a step ahead of the other one giving it my vote.
adam ant for president 2032
I don't go easy
Though it is far more interesting than most of the stick animations I've seen (considering this one isn't what I've seen thousands of times over in the past week), there are a few notable issues that you should be more careful about in the future. On a side note, it still isn't the most original idea out there, but has the chance to stand out above the rest. Just add more to it.
First being the resizing of your stickfigure. Try to keep him the same size throughout the entire animation or at least provide a reason (say, mushroom) for him all of a sudden becoming bigger. If there is no reason, don't resize him.
Another point is the lack of any opposition or conflict for this fellow stickfigure. I'm not saying other stickfigures try to kill him, I'm saying traps or obstacles that don't simply require him to climb or jump over to stand in his way. It adds that little bit extra
Not only that, but for a nimble guy as you demonstrated, it would seem he could just leap off the wall by the treasure chest without ever having to press that button. Just a little technical error within the animation. When he jumps off the wall to get on the ramp, he reaches about the same height he would have needed to vault off the wall on the opposite side, reaching the chest.
Background could use a little more work rather than plain gray. Why not add some character to it, for example a window or bricks to show it being a wall.
At times, the run cycle is fantastic, while others it looks sloppy and three framed. Try to maintain consistency with your micro animations
If it helps any, do the motion of the action you are trying to replicate yourself and simply observe what it looks like. Then go and animate it (just, not jumping from building to building, that may not end well)
I'm definitely going to make my next animation more consistent and have conflicts for him.
But when he presses the button, the environment changes so he has to go the other way.
Thanks for the advice. :D
Hey I recognize this
Well, as I said on that site, I quite enjoyed the voice acting of EAT IT. Made for a good chuckle and a rather enjoyable animation.
Thanks for enjoying it
A simple game which took longer than expected to load up considering it said 175 KB. It got real intense real fast which is perfect and made it a fast paced game rather quickly. Not big on the sprites, but I suppose what you choose is what you choose.
All in all, good use of my few minutes
I was actually really impressed by the fact that this game is so simple in nature, and yet to much fun. I really quite enjoyed the pacing of the game as it gets more difficult as you proceed. The three enemies I managed to survive long enough to encounter were great types to have and kept me busy. At first, I simply could sit in the corner and shoot, giving me the impression that it was too easy. Then the purple guys came along and killed that strategy. Then the slow moving greens started coming
All round great fun. The graphics aren't bad either.
Bullet time was a great inclusion for those tough situations, but one thing I didn't quite like was the lack of different killstreak messages. It would have been better if there was more variety in that aspect and would add a little more humour.
Great sound quality, the explosions never seemed to get old for me. The only problem is the frequency of them causing overlap issues. To be expected, and didn't take away anything from the overall quality.
All in all, great job for amusing me the past twenty five minutes
However rather repetitive. After you get the hang of it, things just simply flow along and they lose their potency. Plenty of levels is great, though what they need is variety. Sure they have more seals and open ice areas, but these simply grow old. The problem really was the choice of gameplay and how it restricted that variety from truly coming out.
At most, change up the ice background here and there. Make something funny come out of it even if it is cheesy such as 'the seals be watching ye'.
This brings back great memories of when games were far simpler. Great recreation from the original. I love the choice of instruments in comparison to the original score, making this the superior one in that aspect.
o hai I know you
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